Vibe
DISCLAIMER FOR WEBGL BUILD!
Creating music levels from file currently doesn't work on web. Try it on standalone!
Also levels may load longer only in WebGL.
AND DISCLAIMER FOR WIN BUILD, YEAH!
Some of the tracks from local files may not work. We didn't investigated this issue enough. Sorry 👉👈
SYNOPSIS:
Imagine you are sitting on the chair. You got comfy.
And then you decided to listen some music you like.
But the things you went through doesn't let you be chill enough. You don't want to ruin your vibe. You should react to intrusive thoughts.
DESCRIPTION:
Spiritual successor to Vib-Ribbon. Rhytm game that creates levels based on tracks. You have 4 button to dodge the incoming obstacles (representated intrusive thoughts). Try to get to the end without losing your vibe!
CONTROLS:
Simple. Q, E, I and P. Each button let you dodge specific obstacle (read How to play in game).
CURRENT ISSUES:
- Wacky cloth on player model
- Potentional unsync. while playing the level
- Long level data forming (on WebGL)
- Dodge animations was taken from Mixamo due to some issues
- Less button (dodge) responsiveness on medium/hard difficulty
- Progress bar can lose it's progress on window switch
PLANED UPGRADES:
- Getting music from YouTube
- Better animation for player
- Better visual in some of the UI
- Letting player change control
- Phone backgrounds
- New logo
- WebGL getting music from files
- and of course fix some bugs and other issues!
POTENTIAL UPGRADES:
- Mini-games
- New modes
- Double obstacles (when one obstacles requires 2 buttons to push)
- More language to localize
If you like the game then we would like to get some feedback!
Updated | 1 day ago |
Published | 3 days ago |
Status | Prototype |
Platforms | HTML5, Windows |
Author | Unusuality Team by NickRaspy |
Genre | Rhythm |
Made with | Unity |
Tags | inside-mind, vibe, vib-ribbon |
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